A while back, a blog conversation between Mark Oehlert and Lee Kraus regarding how to knit together lots of embedded, widget/gadget like learning applications into a coherent picture of what and how learners are doing. To begin with, the idea they’re toying with is very similar to the LMOS but focused on a corporate market […]
games
Book Recommendation: A Theory of Fun for Game Design
Raph Koster’s A Theory of Fun for Game Design is one of the best work-related books I’ve read in quite some time. It is also one of the strangest. Written in a simple, plain-spoken style with relatively few words on a page and an illustration on every facing page, printed in a shape that is […]
The NYC Budget Game
I love these sorts of simulation games. It’s too bad that they’re so time-consuming to design. At their heart, they are fairly simple branching simulations, not so diffierent from the original text-based branching adventure games. (Anybody remember “xyzzy”?) Some, like this one, are a bit more sophisticated because they include numerical computations. But they are […]