There’s just so much to like about the LetterMPress project:
To begin with, I found it on KickStarter, a great site for crowd funding art projects that I learned about thanks to my friends at smARThistory. (There’s still one day left to donate to their project!) There’s something very satisfying about direct micro-funding of local projects that you believe in. My wife and I have been giving micro-lending gift certificates to friends and family via Kiva for years, and we’re probably going to fund our first classroom project on Donors Choose very soon.
Second, there’s the software. A direct manipulation interface that provides a high-fidelity simulation of the analog world is something that just sings on a touch-enabled device. Could you do something like this on a traditional computer using a mouse? Sure. But there’s something about touch, about transforming the screen into an object that you can manipulate with your own hands, that just seems new and fresh and powerful. In this case, it’s helping to keep alive an art that is in danger of being lost, and it’s doing so through a direct, physical interface with the art-making.
But the best part is that the digital interface, including the individual type elements, will be connected to a physical letterpress facility where people can have their digital letterpress creations transformed into real, honest-to-goodness letterpress-created analog art. It’s about as close as you can come to giving everybody their own physical letterpress. The approach reminds me of MIT’s iLabs, where students can have remote access to real lab facilities that are difficult and/or expensive to reproduce every place where you might have students that want to learn using the labs. Of course, one of the shortcomings of virtual labs is that students don’t gain the hands-on skills that they need to have in order to work in a real-life lab. I wonder whether a high-fidelity simulation on a touch interface would make a difference in terms of those skill deficits. It may turn out that touch will be much more important and useful than 3D in terms of creating high-value educational simulations. This would be particularly true in cases where the touch-based simulation could actually drive physical, real-world equipment so students could see the actual reality mirroring the virtual one. One other nice wrinkle to the LetterMPress implementation of this approach is that the simulation is only loosely coupled to the physical equipment. Students can practice and experiment as much as they want with their digital tools and submit their designs for real-world processing only when they’re ready.
So, to sum up, LetterMPress gives us the following:
- A high-fidelity, real-feeling simulation of an environment in which learners and practitioners can play
- The ability to run the simulation on rare and expensive physical equipment at a distance
- Through a combination of Kick-starter and an innovative business model, a way for individuals interested in preserving the art to make an investment that matters
Pretty cool.
If you’re interested in participating, you can donate to the LetterMPress KickStarter project. A donation of $25 gets you a copy of the app when it’s finished and a T-shirt.