O’Reilly Netowrk‘s Richard Korman has a fascinating interview with Flickr’s CEO Stewart Butterfield. (Love that name, by the way.) There’s lots of good stuff here about what makes Flickr work as social software and how people are using it. Here’s what Butterfield has to say, for example, about folksonomies:
Archives for 2005
cogdogblog: Chemistry Students Building Delicious Link Collections
Alan Levine has posted an account of how a chemistry teacher is using del.icio.us tags to have her students gather related resources for her chemistry class. This is directly relevant to a recent conversation here on e-Literate. Good stuff.
Upgraded to Expression Engine 1.2.1
I have upgraded the site to Expression Engine 1.2.1, which should fix the feed updating problem with Bloglines (which, by the way, still sucks). As a bonus, I can now use the a desktop blogging application for authoring posts. I am writing this, for example, using MarsEdit, which I highly recommend. It’s very intuitive.
Looking for a Fun Job in Higher Ed?
SUNY is hiring for a position at the Training Center in Syracuse (technically associated with the Upstate Medical University) to think Big Thoughts about teaching, learning and technology, and to run some enrichment programs. It looks to be a pretty juicy position. Here’s the description:
Why Bloglines Sucks
OK, after getting some helpful comments on my earlier post, mostly by a pMachines programmer (along with a somewhat more passive aggressive but at least marginally helpful post from somebody at Bloglines), I think I’m beginning to understand the problem. The short version is that there is something wrong with my blog feed but the […]
Tuning Folksonomies
A while back, I posted an idea for checking to see the degree to which two differently named memes overlap in content. Looking back, what I was really talking about was tuning a folksonomy. What we really want is a way to see how much overlap there is between two tags so that we can […]
Book Recommendation: A Theory of Fun for Game Design
Raph Koster’s A Theory of Fun for Game Design is one of the best work-related books I’ve read in quite some time. It is also one of the strangest. Written in a simple, plain-spoken style with relatively few words on a page and an illustration on every facing page, printed in a shape that is […]