A Simple, Post-Consumer Model for (Real) Education Education is an interactive experience. The wave of consumerization of education is arguably several decades old now. To my view, there are two prevailing themes of that consumerization: 1) the idea of student-customer who is therefore “always right” and deserves guarantees of certain outcomes like employability and ROI, […]
The "Ed Tech" category includes posts about educational technology products themselves, including LMSs and other learning platforms, adaptive learning and other digital curricular materials products, learning analytics, and educational apps of all types. It also includes technical aspects of ed tech products, especially interoperability.
Machines shouldn’t be the only ones that are learning.
It depends on what you care about.
The pandemic forced us to face how fragmented digital learning experiences often are. Why is it still so hard to do better?
My partner Curtiss Barnes and I have been thinking a lot about punctuated equilibrium and how it might apply to post-pandemic education. We’re going to be both writing about it and having occasional Blursday Socials about it (starting this Blursday, 4/1). This post tees up both series. The basic idea Punctuated equilibrium is an idea […]
This post is 99.44% pure Open.